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ARCADIALiving build map · Updated 2026-08-10Enter Arcadia

Eight chapters · one navigable route

ARCADIAROADMAP

Every planet is a chapter. Every ring segment is a real task. Follow the constellation as Arcadia grows from a measured platform into a universe of Worlds.

  1. 00Building now · Weeks 1–3Measure truth. Ship safely.6/10 complete · 2 active
    00
    P0 · Weeks 1–3

    Measure truth. Ship safely.

    Instrument the player journey and make main continuously releasable before the product surface expands again.

    6/10 complete2 active
    • CompleteProduct-event Contract v1, KPI dictionary, privacy boundary and retention rules.
    • Completeidempotent server-owned ingestion, BEAT gate decisions, Arcadia exchange, run and receipt instrumentation, retention enforcement and production reconciliation evidence.
    • PendingSession, launch, world, landmark, run, quest, discovery, social, purchase, PWA and performance events.
    • CompleteET-day metric aggregates and a pilot-only Arcadia Observatory for the north star, activation, D7 retention and reliability guardrails.
    • Completemain requires pull requests and a strict, up-to-date Required / Arcadia result.
    • In progressAutomated type, lint, unit, simulation, migration, dependency/secret and production-build gates are live.
    • PendingAutomatic staging release from main.
    • CompleteOne-command exact-artifact production promotion with a full-SHA approval lock, host-direct retrieval, verification, atomic rollback, public smokes, backup/restore and evidence output.
    • In progressDiscord alert code and the production watchdog are live in safe log-only mode.
    • CompleteExtract the run and receipt lifecycle from the central Arcadia shell behind focused transition, recovery and terminal-failure tests.
  2. 01Building now · Weeks 3–8Give Arcadia a public front door.1/8 complete · 4 active
    01
    P0 · Weeks 3–8

    Give Arcadia a public front door.

    Arcadia is the platform; Worlds are the places inside it. Make that distinction visible and establish a safe public identity model.

    1/8 complete4 active
    • In progressProduct Vision v0.3 and Brand Brief v0.4 lock H1–H3 as cosmetic Homeworld-pack directions, F1 as the shared hub, A1 as the Astralcraft language, the exact-source I3 World Compass as Arcadia's working mark and Sora as its display/wordmark face. Brand System v1 is approved with readable chapter markers and a restrained champagne-gold World-entry action.
    • PendingProfessional name, trademark, domain and social-handle clearance before the identity is treated as final.
    • CompleteH1 Portal Arrival with H2's compass-medallion and quieter BEAT action is live at Arcadia's public root. The responsive hero, current Featured Worlds, platform promise and roadmap navigation ship at the bare domain.
    • In progressDeployed on release 686d6b6: the provider-neutral `/account-preview` covers direct registration, sign-in, recovery and the separate BEAT route.
    • In progressDeployed on release 686d6b6: the shared account-entry contract, migration 018 and API authorization guard enforce the source policy that public identities may enter directly while WORK-linked identities require a fresh BEAT assertion.
    • PendingNo automatic merge between a WORK identity and a separately created public identity.
    • In progressDeployed on release 4a06dfd: the universal mobile runtime frame classifies every game by viewport shape, gives wide Worlds a rotate-or-continue portrait choice and a full-height landscape control rail, and moves stats, sound, pause and instructions into an accessible field-guide drawer. Focused repairs clear Sky Stack guidance contrast, Echo onboarding legibility, Gem Rush below-fold mobile controls and the Tetris PAD collision. A second visual pass gives Powerplay a real night-stadium identity, Flappy a Cloudway departure and architectural portal gates, and Sky Stack a distinct layered ascent with an altitude instrument. Broader per-game upgrades, physical-device proof and PWA proof remain.
    • PendingInstallable PWA shell with manifest, icons, safe update flow, offline/maintenance surface and receipt-aware caching rules.
  3. 02Up next · Weeks 6–14Finish the reference World.0/11 complete · 9 active
    02
    P0 · Weeks 6–14

    Finish the reference World.

    Complete Snake World until it proves the reusable player loop every later World will inherit.

    0/11 complete9 active
    • In progressDeployed: one responsive field-guide stage unifies Campaign, Endless, Wildlands and Sunken Vault with illustrated fruit, crown, pearl, portal and Vault environment assets.
    • In progressDeployed: Sunken Vault has server-replayed completion proofs, idempotent account progress, canonical stars and best moves.
    • In progressDeployed: Scrying Observatory provides one responsive, account-aware record lens for Campaign, Endless, Vault and Wildlands.
    • In progressDeployed: Wild Crown Arena serves one server-owned daily seed and rotating crown law, an Arena-only accepted-score board and three real Snake modifiers.
    • In progressDeployed: source-backed 100-point World mastery, four trophy thresholds and durable inventory grants reconcile from real activities.
    • In progressDeployed: the Cartographer’s Ledger ships four server-owned quests with source-derived progress, one expiring expedition, replay-safe coin/item claims and audit history.
    • In progressDeployed: Travelers’ Camp has short-lived live occupancy, account-persisted opt-in name visibility and an explicit private-traveler count.
    • In progressDeployed: Discovery collection feeds a durable World Inventory, while one ET-day rotating Explore secret grants an idempotent coin and Echo Fragment reward.
    • In progressDeployed: mastered activity sources visibly awaken their Snake World landmarks.
    • PendingFinal responsive compositions, landmark layers, loading/error art, ambient audio and reduced-motion treatment.
    • PendingMobile, touch, keyboard, embedded, slow-network and low-memory performance pass.
  4. 03On the horizon · Months 4–6Make the persistent pieces real.0/6 complete
    03
    P1 · Months 4–6

    Make the persistent pieces real.

    Extract Snake’s proven systems into platform services instead of rebuilding quests, ownership and progression in every World.

    0/6 complete
    • PendingShared World manifest, landmark, activity, mastery and content-version contracts.
    • PendingQuest authoring and scheduling, inventory, item grants, cosmetics, entitlements and immutable purchase settlement.
    • PendingArcadia Market with preview, ownership, equip, refund/support evidence and no pay-to-win advantages.
    • PendingPersonal Homeworld v1 with layered landscapes, placed cosmetics and trophies earned across Worlds.
    • PendingNotification center for quests, invites, rewards, releases and service messages with player controls.
    • PendingModeration, support lookup, grant audit and account-history tools suitable for public players.
  5. 04On the horizon · Months 6–9Move the social universe into Arcadia.0/6 complete
    04
    P1 · Months 6–9

    Move the social universe into Arcadia.

    Arcadia must own friends, parties, matchmaking and every multiplayer runtime; BEAT should only decide whether a WORK identity may enter.

    0/6 complete
    • PendingArcadia-native privacy, block, friend, follow, presence, party, invite and notification services.
    • PendingMigrate the proven BEAT match state machine, ratings and match history with reconciliation and rollback evidence.
    • PendingMove Tetris Versus and LADDERS Race, then add Chess head-to-head on the shared match service.
    • PendingSpectating, reconnect, forfeits, abuse reporting, friends-only rooms and reusable tournament rooms.
    • PendingIdentity-safe migration of existing WORK social relationships.
    • PendingRetire BEAT multiplayer writers after an observed dual-read and rollback window.
  6. 05On the horizon · Months 4–15 · parallel laneTurn every game into a World.0/5 complete
    05
    P1 · Months 4–15 · parallel lane

    Turn every game into a World.

    Use the completed Snake contract and a conversion factory; do not ship decorative reskins that lack persistence, activities or identity.

    0/5 complete
    • PendingA conversion kit for World manifests, routes, panels, responsive landmarks, telemetry, quests, mastery, presence and rollback flags.
    • PendingA repeatable art pipeline covering concept, key art, responsive crops, depth layers, landmarks, collectibles, motion and audio.
    • PendingThree conversion waves selected by readiness and learning value, with one active World production at a time per owner.
    • PendingTargeted game improvements where controls, onboarding, game feel, anti-cheat or mobile performance do not meet the World quality bar.
    • PendingRemove the Legacy badge only after the complete definition of a World is satisfied in production.
  7. 06On the horizon · Months 10–18Open a disciplined public beta.0/5 complete
    06
    P2 · Months 10–18

    Open a disciplined public beta.

    Prove that strangers can discover, trust, retain and pay for Arcadia before scaling acquisition.

    0/5 complete
    • PendingInvite-based beta, onboarding experiments, age/region policy, community rules and support operations.
    • PendingPayment provider, tax/refund handling, fraud controls and public entitlements kept separate from WORK organization access.
    • PendingCosmetic-only founding collection, transparent pricing and purchase analytics.
    • PendingStore-quality PWA experience, shareable World pages, release notes and referral attribution.
    • PendingCapacity, cost, backup, recovery, privacy and security readiness for non-employee traffic.
  8. 07On the horizon · Months 18–24Earn the right to grow.0/5 complete
    07
    P3 · Months 18–24

    Earn the right to grow.

    Scale only the Worlds, loops and acquisition channels that measured cohorts prove people value.

    0/5 complete
    • PendingSelect and deepen the flagship World from retention and referral evidence, not preference alone.
    • PendingSeasonal content cadence, live events, creator/community program and reusable launch playbook.
    • PendingEthical cosmetic catalog, bundles or supporter membership with explicit value and no manipulative scarcity.
    • PendingChannel experiments with measured acquisition cost, referral quality and cohort payback.
    • PendingOperating budget, revenue forecast, support cadence and product review that fit a sustainable daily-build practice.